Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Turning on vision for comp, but no via for u
Turning on vision for comp, but no via for u
Aug 10 2009, 8:36 pm
By: Polkaman  

Aug 10 2009, 8:36 pm Polkaman Post #1



Ohai guys, whenever I turn on vision for a computer the computer always turns on vision for me... Any way to make it only I turn on vision for the comp but it doesn't vice versa? Thx :D. Also woot I'm piston this on my iPod



None.

Aug 10 2009, 11:01 pm Jack Post #2

>be faceless void >mfw I have no face

Is the trigger running for you or for the computer? It helps if you post what trigger you are currently using, copied from Trigedit (not classic).



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 10 2009, 11:34 pm Polkaman Post #3



The trigger is running for me. I'm turning on vision for the computer and it's turning back.

Players: 123456

Conditions: Always

Actions: Turn ON vision for Player 8
Actions: Preserve Trigger.

And it turns back on for me. Nuu.
And it turns on even when I tell the computer to turn off vision for 123456



None.

Aug 10 2009, 11:58 pm poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

You've got it the wrong way--think of it as in the alliance box, when you click shared vision. Vision is given from the player in the actions section, to the owner of the trigger. It's as if a human p8 clicks "shared vision" for players 1-6.




Aug 11 2009, 12:10 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah you got it the wrong way. The computer doesn't "turn the vision back" but he never gets vision from the players in the first place. Just the players receive vision from P8. Do it that way:

Players: 8

Conditions: Always

Actions: Turn ON vision for Player 1
Actions: Turn ON vision for Player 2
Actions: Turn ON vision for Player 3
Actions: Turn ON vision for Player 4
Actions: Turn ON vision for Player 5
Actions: Turn ON vision for Player 6
Preserve Trigger




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[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
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