Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)Band of Brothers
(4)Band of Brothers
Oct 14 2007, 7:52 am
By: Tazzy  

Oct 14 2007, 7:52 am Tazzy Post #1

Long forgotten founding member

(4)Band of Brothers
Created By: Tazzy



I have gone for a smaller map than normal. Again, im not sure how balanced it is (If it is even balanced at all)
I've tried my best to not make it tankable to tank your Mains, But not sure how well it worked.

It also is designed for a fast type battle mode.

Again, Please give me all Hate feedback/Good (If there is anygood)

Edit 1: Hmmmm all the spirts on the cliffs have vanished... >_< Since because I had to open it up in Normal Staredit and save it before it would even allow me to take a JPG >_<

Edit: 2: Added the map.

Post has been edited 2 time(s), last time on Oct 14 2007, 7:42 pm by Tazzy.



Long forgotten founding member of sen

Oct 14 2007, 6:38 pm GuN_Solar90 Post #2



I think its fine.



None.

Oct 14 2007, 6:56 pm Protogod Post #3



4 pool > this map



None.

Oct 14 2007, 7:44 pm Tazzy Post #4

Long forgotten founding member

Added the map. Enjoy



Long forgotten founding member of sen

Oct 14 2007, 9:36 pm MNeox Post #5



you check if tanks range don't reach other side's minerals?



None.

Oct 15 2007, 8:52 pm Tazzy Post #6

Long forgotten founding member

Tanks, should not be able to rang your miners.



Long forgotten founding member of sen

Oct 15 2007, 10:20 pm blacklight28 Post #7



Quote from Protogod
4 pool > this map

That's why you play 2v2. :P

Or if you don't want it to be a 2v2 map put high ground between the others.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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