Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player not appearing
Player not appearing
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Jul 25 2009, 1:50 am
By: Ryan  

Jul 25 2009, 1:50 am Ryan Post #1



sup.

Player 7 decided it didn't want to show up anymore. I've tried replacing the Starting Location numerous times, I've tried switching forces, and I've tried switching between Human and Computer.

Nothing I tinker with will make Player 7 show up. Player 1-6 and 8 are all appearing, just not 7. qtf?

Thanks.




None.

Jul 25 2009, 2:07 am poison_us Post #2

Master has given Dobby a doctorate! Dobby is free!

Is p7 set to unused in the map description?




Jul 25 2009, 2:10 am Ryan Post #3



I've only tried switching between Human and Computer, but no, it's not Unused. It's currently on Computer.



None.

Jul 25 2009, 2:12 am CecilSunkure Post #4



I had a similar problem many many times over, but it was just that I thought I placed the start location and didn't..

Just delete ALL start locations, and carefully replace each one. If it still isn't fixed, I don't know what to do.



None.

Jul 25 2009, 2:16 am Ryan Post #5



I've tried that several times now, still no luck. I keep counting 8 Start Locations, and I'm pretty sure I'm not crazy.



None.

Jul 25 2009, 2:20 am Vrael Post #6



Is P7 not showing up in-game, or not showing up in the pre-game chat screen? If he isn't showing up in-game you could have a trigger causing a premature "Defeat" action maybe.



None.

Jul 25 2009, 2:20 am CecilSunkure Post #7



Don't count them. Delete them and remake them.



None.

Jul 25 2009, 2:35 am Ryan Post #8



CecilSunkure,
Quote from Ryan
I've tried that several times now, still no luck.

But don't worry, I fixed it. All I had to do was re-open SCMDraft :\

This can be locked nao.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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