Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: problem with map
problem with map
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Jul 24 2009, 11:28 pm
By: darksnow  

Jul 24 2009, 11:28 pm darksnow Post #1



i know this is a relaly old map but i really like it.
theres just 1 slight problem, and with the Dark Archon, after you get the quest to kill that hydra on top of a mountain(forgot what it was called)
all the summons dont work anymore.
here is the unprotected version of the map, would be nice if anyone could help me fix it.
sorry for causing a looooooot of trouble.

Attachments:
sorcery II.scx
Hits: 0 Size: 483.11kb



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Jul 24 2009, 11:37 pm JaFF Post #2



I doubt anyone will fix it for you. You have to do it yourself. All we offer is help in your triggering and conceptual efforts. It is up to you to do the actual work.

If you have any specific questions regarding triggering, create a new topic please. Also don't forget to give that topic a descriptive title and a well-written first post. :)

Post has been edited 1 time(s), last time on Jul 24 2009, 11:55 pm by JaFF.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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