
>be faceless void >mfw I have no face
I can get health detection to work easy, but I don't know how to do other things such as stim detection and firing detection.
The unitnode listing has the weapon cooldown as 0x55, so would you add that to the unit offset(the number you search for using Artmoney I believe) and search for the anwer using artmoney? I tried that and it crashed SC.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Describe to me the process you are using to attempt to do this. I will fix where you went wrong, okay?
I find it's much more informative if you "teach" me what to do. That way, you'll actually learn a lot more, and won't have to interpret exactly what I want you to do from a big paragraph.
I want what you searched for in artmoney, the offset you found, how you got the cooldown offset, and your final trigger.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
We're both doing the same thing .. and I'm pretty sure we went through the same process.
1) Found the units address via HP detection.
2) Double checked it by changed the value. Success.
3) Found the cooldown number in the unitnode listing ( 0x55 ) and added that to the units address.
4) Searched for that in artmoney. No luck
5) Put it in EUD trig and went backwards to get the address maybe? Dunno lawl .. a little confused
None.

>be faceless void >mfw I have no face
Yeah that's pretty much it. I haven't tried searching for the number in hex in artmoney yet though. I also started reverse enginedring Halloween priest but I cant get on that comp for a bit. I'll post exact numbers when i've got them.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."