Staredit Network > Forums > SC1 Map Production > Topic: The Gingerbread Man
The Gingerbread Man
Jul 5 2009, 6:40 am
By: Faku  

Jul 5 2009, 6:40 am Faku Post #1



Specs
Size: 192x96
File Size: 67.0kb
Players: 7
Computer: 1
Game Type: Cat and Mouse Style
Map Terrain: Jungle

General:
Map based off of MA[Night]'s The Undead Link1 ,Link 2
The name of the map is truthfully still under development... was thinking "The Redead" as a joke...

I also wanted this to be more of a team game than the maps it was based off of, so many of the areas in which you can hide in are mirrored or duplicated to possibly get more team work from players that don't normally work with others.

Special Features:

Mining, most The Undead edits now have an option to mine. Player 1 has the option to allow mining or resort back to the 1 mineral every few clicks. I also have a setup for the main enemy to obtain gas via mining after 10 minutes of mining a path of 0 minerals.

Everyone on the "Survivor" remains the same color to alter the effects of how the one hunting them down could view them. This is an attempt to make it difficult to see them on the mini map with a chosen terrain.

Fixed buying system for "Survivors" so they don't get blocked or purchase unwanted amounts of a single unit. This also makes it easier for the player if they want to just make them straight out on the playing field.

Forced alliance system(prevent people from killing each other when they should be working together) and forced unshared vision from other players.

Terrain:
The map is jungle, I haven't decided if I want to add sprites for the people to hide behind blocking the view from enemies that are walking past. The man focus of my map was to block sight range of ground units.

Screen shots taken from scmDraft2

A little difficult to see, but this is basically a dual spiral that brings you to the same location. 1x1 High Jungle tiles are placed to give some extra vision to the defenders while added walls between make it so the attacker can get in a little closer so they can use one of the tactics of attacking.






Progress:
Terrain: 90%
Triggers: 85%
Balancing: 50%
Names: 15%

Edit: Progress code is retarded, removed it.

Post has been edited 2 time(s), last time on Jul 5 2009, 8:06 am by Kyazu.



None.

Jul 7 2009, 8:22 pm UnholyUrine Post #2



So.. wtf is this about?



None.

Jul 9 2009, 12:23 am Faku Post #3



It's basically a cat and mouse style game that has a different twist to it. The "cat" has to hunt down the "mice" using different attack tactics than what some are used to in real cat and mice games. Instead of solely attacking with your main unit you use the smaller units to end the game quickly. The higher terrain blocks the view so the attacker would have to investigate further to see if someone is hiding in there.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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