Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Why are preplaced burrowed unit not burrowed?
Why are preplaced burrowed unit not burrowed?
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Jun 23 2009, 11:01 pm
By: killer_sss  

Jun 23 2009, 11:01 pm killer_sss Post #1



i don't understand why when i put them burrowed under properties in scm draft that they are instead not burrowed.



None.

Jun 23 2009, 11:20 pm Cinolt Post #2



Make sure the player that owns them has Burrow researched.



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Jun 24 2009, 1:07 am killer_sss Post #3



um k well then how do you get lurks that cant unburrow but are already burrowed lol?



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Jun 24 2009, 1:08 am Polkaman Post #4



create them with triggers



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Jun 24 2009, 2:15 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

give to a player who has burrow disabled. You have to create them owned by a player who has it researched (lurkers don't need it researched). If you want a computer to never unburrow, make a player slot neutral and disable burrow for it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 24 2009, 5:27 am Pyro682 Post #6



The same goes for siege tanks.



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Jun 25 2009, 12:16 pm scwizard Post #7



I'm not so sure it's possible to have lurks that attack but never unburrow, because lurkers can burrow and unburrow regardless of wheather or not burrow is researched.



None.

Jun 25 2009, 12:30 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

lurkers can't unburrow when it's disabled. If the player doesn't have it researched, they do now. Regular computer players can always unburrow units, even if it is disabled.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 25 2009, 1:02 pm scwizard Post #9



Oh, I didn't know that. Neat.



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[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
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so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
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Oh_Man -- https://youtu.be/Lfo4C0xzU04
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