Burrowed Units?
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Jun 22 2009, 9:27 pm
By: Ichimaru  

Jun 22 2009, 9:27 pm Ichimaru Post #1



Is there a way to detect if a unit is burrowed or not?
Like if i made a lurker a like Mine and if a unit walked over a burrowed Lurker that the trigger would react only if it was burrowed
Any help is appreciated



None.

Jun 22 2009, 9:30 pm Morphling Post #2



Here is a tutorial.



None.

Jun 22 2009, 9:33 pm Ichimaru Post #3



Alright thanks



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[09:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[09:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[05:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
[2026-6-16. : 6:18 am]
IskatuMesk -- me when sick af
[2026-6-16. : 5:45 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: unless you're a euro weirdo
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[2026-6-16. : 2:45 am]
Ultraviolet -- unless you're a euro weirdo
[2026-6-16. : 2:45 am]
Ultraviolet -- "[08:55 pm] dumbducky -- real dad hours who up" better question, who's already down at 8:55pm?
[2026-6-16. : 12:55 am]
dumbducky -- real dad hours who up
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