So what I'm asking is, do Switch Hypers get around wait blocks? And if they do, does this mean that I can start using wait triggers every time now, instead of death counters?
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Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Switch Hypers? They get around wait blocks?
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh