Trigger problem
This topic is locked. You can no longer write replies here.
Jun 10 2009, 7:04 pm
By: Stupid: Fred  

Jun 10 2009, 7:04 pm Stupid: Fred Post #1



Thanks for your help the problem is fixed

Post has been edited 2 time(s), last time on Jun 12 2009, 6:02 pm by Stupid: Fred. Reason: Getting rid of wrong information



None.

Jun 10 2009, 9:45 pm Cinolt Post #2



An explanation of your problem and the triggers would be nice.

But from skimming through it, I think:

Deaths("Current Player", "Matriarch (Queen)", At least, 0);

should be Exactly, 0, because At least 0 would be all values, and the trigger would always run.



None.

Jun 11 2009, 12:25 am Stupid: Fred Post #3



No, I don't think it is, because I'm trying to add minerals every other second. 0-12 = 1 sec 12-24= 2 sec 24 = 1 sec so it goes min wait min wait.



None.

Jun 11 2009, 1:50 pm Stupid: Fred Post #4



FIXED!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: RIVE, NudeRaider