Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: vHP invinsibility state problem
vHP invinsibility state problem
Jun 4 2009, 1:03 pm
By: Dungeon-Master  

Jun 4 2009, 1:03 pm Dungeon-Master Post #1



So it is for my Gears of war map, I want to use burrowed units to detect if a player is behind cover, and I will make two locations follow each player: One 2.5*2.5 location and one 1*1. If the burrowed unit is in the 1*1, the player is totally invinsible, but if the burrowed unit is in the 2.5*2.5, I want the player to be vulnerable to around 50% of the hits...

I got my own Idea but it is going to need another computer player, lowering my enemy comptuers from 6 to 5, since I am not too good with multi unit vHP it is going to be hard to make tough enemies...

I got 6 computers that are enemies to the players and the 2 other slots are the players.



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NudeRaider -- Oh_Man
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