Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: viewing unit range
viewing unit range
Jun 2 2009, 7:06 pm
By: darksnow  

Jun 2 2009, 7:06 pm darksnow Post #1



hi.
im making a map and i wish to be able to view the range of a particular unit. in this particular case, turrets,cannons,and goons.
i use scmdraft 2.0 and starforge.
in starforge, thers this option to view unit range but its not doing anything for me.

any help is appreciated thanks.



None.

Jun 2 2009, 7:09 pm Falkoner Post #2



Get DatEdit and look up the ranges with that.



None.

Jun 2 2009, 7:48 pm darksnow Post #3



i see the range for the turret, but for scm draft, which grid do i use?



None.

Jun 2 2009, 7:57 pm Falkoner Post #4



The normal sized grid, each tile of terrain.



None.

Jun 2 2009, 8:06 pm darksnow Post #5



o.o on normal, the turret has the range of 3 command centers in a row. was the range really that big? o.o
havn't played sc in a while..



None.

Jun 3 2009, 2:13 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Ranges are in half tiles in datedit I think.

There's also a "preview fog" option in scmdraft.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 3 2009, 2:14 am Falkoner Post #7



Agh, usually it explains them when you click it, you're probably right though..



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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