Staredit Network > Forums > Modding Assistance > Topic: Modding Terrain/Unit Graphics
Modding Terrain/Unit Graphics
May 30 2009, 5:44 am
By: Yossarian  

May 30 2009, 5:44 am Yossarian Post #1



I'm converting a board game to SC and I'd like to make a terrain mod to replace the terrain graphics with solid colors so it's easier to tell what player controls what parts of the board. I've downloaded Hawt Tiles (TileEdit 2) from Campaign Creations but I have no idea how to use it. Do I need to extract tilesets from one of the SC MPQs first? Do I then just replace existing tiles with custom graphics or should I use the blank/black tiles? Thanks, guys.

Post has been edited 1 time(s), last time on May 31 2009, 8:41 am by Yossarian.



None.

May 30 2009, 4:10 pm Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Yeah, extract the terrain files and open them with hawt tiles. It should draw the tiles for you and you can export / import groups as bitmaps for you to edit.



fuck you all

May 31 2009, 8:42 am Yossarian Post #3



Alright, thanks. I have another question, though. Do I have to do anything special to change burrowed unit graphics as opposed to regular unit graphics? Or does it all work the same way?



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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