Staredit Network > Forums > Modding Assistance > Topic: Modding Terrain/Unit Graphics
Modding Terrain/Unit Graphics
May 30 2009, 5:44 am
By: Yossarian  

May 30 2009, 5:44 am Yossarian Post #1



I'm converting a board game to SC and I'd like to make a terrain mod to replace the terrain graphics with solid colors so it's easier to tell what player controls what parts of the board. I've downloaded Hawt Tiles (TileEdit 2) from Campaign Creations but I have no idea how to use it. Do I need to extract tilesets from one of the SC MPQs first? Do I then just replace existing tiles with custom graphics or should I use the blank/black tiles? Thanks, guys.

Post has been edited 1 time(s), last time on May 31 2009, 8:41 am by Yossarian.



None.

May 30 2009, 4:10 pm Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Yeah, extract the terrain files and open them with hawt tiles. It should draw the tiles for you and you can export / import groups as bitmaps for you to edit.



fuck you all

May 31 2009, 8:42 am Yossarian Post #3



Alright, thanks. I have another question, though. Do I have to do anything special to change burrowed unit graphics as opposed to regular unit graphics? Or does it all work the same way?



None.

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