Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you detect unit movement direction?
How do you detect unit movement direction?
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May 25 2009, 2:18 am
By: scwizard  

May 25 2009, 2:18 am scwizard Post #1



Lets say you have a flying unit, for instance a scout, how do you detect what direction its moving in? How accurately can you do this?



None.

May 25 2009, 2:26 am ForTheSwarm Post #2



You'd use a mobile grid, and it can be as accurate as a 1/4 x 1/4 square, IIRC.



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May 25 2009, 2:43 am Kaias Post #3



Quote from Pigy_G
Quote
You'd use a mobile grid

Thank you, Captain Obvious.
You can't really assume how experienced people are, someone needed to say it.

There are a few ways, it really depends on what resources you can dedicate to it and how accurate you want it. For instance, with mobile grids you can center a bunch of locations around the unit detect which it is in wait x amount of time and recheck, the difference in position (based on locations it is in) is the direction.

You could also use a location grid to get unit positions- look up FRAGS material.



None.

May 25 2009, 3:31 am scwizard Post #4



Lethal just taught me a pixel perfect way to detect how the x and y coordinates of a unit change from one trigger cycle to the next. It uses inverse locations.

So yeah, this topic is kind of moot now.



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