Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you detect unit movement direction?
How do you detect unit movement direction?
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May 25 2009, 2:18 am
By: scwizard  

May 25 2009, 2:18 am scwizard Post #1



Lets say you have a flying unit, for instance a scout, how do you detect what direction its moving in? How accurately can you do this?



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May 25 2009, 2:26 am ForTheSwarm Post #2



You'd use a mobile grid, and it can be as accurate as a 1/4 x 1/4 square, IIRC.



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May 25 2009, 2:43 am Kaias Post #3



Quote from Pigy_G
Quote
You'd use a mobile grid

Thank you, Captain Obvious.
You can't really assume how experienced people are, someone needed to say it.

There are a few ways, it really depends on what resources you can dedicate to it and how accurate you want it. For instance, with mobile grids you can center a bunch of locations around the unit detect which it is in wait x amount of time and recheck, the difference in position (based on locations it is in) is the direction.

You could also use a location grid to get unit positions- look up FRAGS material.



None.

May 25 2009, 3:31 am scwizard Post #4



Lethal just taught me a pixel perfect way to detect how the x and y coordinates of a unit change from one trigger cycle to the next. It uses inverse locations.

So yeah, this topic is kind of moot now.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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