Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: My music in my map
My music in my map
May 15 2009, 10:29 am
By: Chubacca  

May 15 2009, 10:29 am Chubacca Post #1



ok well i managaed to reduce my sound to 200k and saved it as a .wav file. I go to play it in the editor it works fine. but whenever i put it in triggers it doesnt work. It used to work until i got the new SCM draft, everything else in the trigger works except the sound. if u dl it, it works fine when u play it. check triggers if u want, my sound trigger is under S5 sound

Attachments:
ed3.scx
Hits: 6 Size: 382.66kb



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May 15 2009, 10:30 pm Falkoner Post #2



Is the trigger actually running anymore? Perhaps something you changed elsewhere in the map caused the conditions to stop being met. Add an action to test it out.



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May 17 2009, 4:16 am Chubacca Post #3



yeah the trigger is working, it goes from 4 DC to 5 to 6.



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May 17 2009, 6:32 am Falkoner Post #4



Is the trigger for the player you want to hear the sound? When you place it under a force, remember that the trigger gets split, so Current Player means whoever the trigger is running for, if the conditions become false after one player, then it won't run for the rest and they won't hear the sound.



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May 18 2009, 2:35 am Chubacca Post #5



yes, i have display text as well and that works.



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May 18 2009, 3:08 am samsizzle Post #6



i've had this happen before and it turned out to be something wrong with the actual sound file so i removed it from the sound list and re-added it and redid the play wav action in the music trigger and it worked again.



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May 18 2009, 6:45 pm Chubacca Post #7



i did that, i even added a different sound



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May 18 2009, 7:25 pm samsizzle Post #8



weird, try making a new map and doing it?



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May 19 2009, 12:37 am Chubacca Post #9



it works in a new map



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May 19 2009, 1:57 am samsizzle Post #10



well then, looks like your map is messed up.



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[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
[03:06 am]
Vrael -- see how far we can really take things
[03:06 am]
Vrael -- what they need to do is have some AI vs. AI matches
[03:06 am]
Oh_Man -- i'm sure there's a limit to that
[03:06 am]
Vrael -- if your mediocre army can fight perfectly every time, why bother with strategy
[03:05 am]
Vrael -- but from a gameplay perspective I think all its shown is that you can trade 1000's of apm to make up for lack of strategy
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