Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Burrow Detection
Burrow Detection
May 13 2009, 6:01 am
By: Jello-Jigglers  

May 13 2009, 6:01 am Jello-Jigglers Post #1



I'm designing a minigame for my map in production, and for this particular game, I need to be able to detect when a unit burrows, but it shouldn't count as a burrow when it gets picked up by a dropship(or overlord[hero] to be precise)...

Right now i have the standard burrow detection triggers in my map, but i'm thinking I need to add more conditions and a ground location to test if the zergling is still on/in the ground location???

I guess my questions are, when a zergling is in an overlord, can it be detected via "brings"?
and what location layer(low/med/high ground or low/med/high air) is a zergling on when he burrows and when he unburrows?



None.

May 13 2009, 6:46 am Jello-Jigglers Post #2



Actually I got it. I just made an air only location and only had the burrowed trigger fire if bring 0 zergling to air.



None.

May 13 2009, 8:31 am Wormer Post #3



Quote from Jello-Jigglers
Actually I got it. I just made an air only location and only had the burrowed trigger fire if bring 0 zergling to air.
Right, you solved it yourself :)
When unit is burrowed it is still on ground location, the elevation (low/mid/high) depends on the tile.



Some.

May 13 2009, 1:46 pm Jello-Jigglers Post #4



Quote from Wormer
Quote from Jello-Jigglers
Actually I got it. I just made an air only location and only had the burrowed trigger fire if bring 0 zergling to air.
Right, you solved it yourself :)
When unit is burrowed it is still on ground location, the elevation (low/mid/high) depends on the tile.
Thanks for the extra info :)



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