Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Triggers Not Functioning!!
Triggers Not Functioning!!
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May 1 2009, 4:18 pm
By: Polkaman  

May 1 2009, 4:18 pm Polkaman Post #1



Hai guys. I made this map some time ago, but it had a major bug that I somehow couldn't fix. It goes like this:

First, you would aim your units to splash like any other Splash Defence. When the level is over and if you survive, you are turned to the top-half of the left, which you must "Micro" the computer. If you win the micro match, you get civs. If not, you just survive another level. You are facing the other team of 3. The problem is, after the Defence part is over and it is supposed to switch to the Micro part, it doesnt. I used my knowledge of trigger lines, for example:
P1's triggers are first.
All Player's triggers are last. (Something like that)

Please help me guys, I'm too nubz0r to figure this out myself

Attachments:
Micro Splash Defence 1.0.scx
Hits: 3 Size: 60.15kb



None.

May 1 2009, 4:23 pm Norm Post #2



All Player triggers split up into P1-P8. Then they run P1 triggers first, P2 second til p8 is done.

Post has been edited 1 time(s), last time on May 1 2009, 5:06 pm by Doodan. Reason: edited to my satisfaction :)



None.

May 1 2009, 5:15 pm xYoshix Post #3



I looked into the map and there might be a problem with the trigger "Countdown Timer". In the conditions, it says both "Micro Time is Set" and "Micro Time is Cleared". Since a switch can't do both, the trigger is not firing. This could be the answer you're looking for. Try it out and let us know :)



None.

May 1 2009, 10:39 pm Polkaman Post #4



HA! Genius! You're right, xYoshix. It was supposed to be Microing is cleared and Micro Time is set. I can finish it now!! Yay ty guys.

I'll post map here when i'm finished, which will be soon :D



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