Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: ANCIENT PROTOSS PANTHEON
ANCIENT PROTOSS PANTHEON
Apr 22 2009, 6:52 pm
By: Dominus Sacerdus  

Apr 22 2009, 6:52 pm Dominus Sacerdus Post #1



I have build a map that is in currently in alpha testing state that has a pretty interesting plot
Terrans arrive to a planet which long ago was ancient home of pre protoss civilizations, and also the home of protoss Gods. Terrans have discovered this planet recently and sent a scientific expedition to research it, however it turned out planet was infested by zerg and expedition was lost. It seems that Kerrigan decided to make this planet a home for Zerg Species. Dugal orders you to arrive at the planet with some troops to eliminate residing zergs, however he discovers that this planet is the most central empire of the zerg, and the main Overmind is located there as well, but is guarded like hell. You receive a weak signal from Jim raynor which was a participant in this expedition, that team of scientists is still alive somewhere on the planet, but captured by zerg. Scientists utilized small Psi disrupters to prevent zerg from assaulting their base and infesting them, however they are surrounded, and they have no access to vespene gas to produce fuel (in order to build starship or a powerful transmitter).
Your first mission at the map is rescue that team, then when you meet the scientists, you learn that the planet was a cradle of protoss civilaztion and is full of strange artifacts and half ruined buildings as well as super advanced technology that might be used against the zerg.
As you progress through the map, you find secret Cult of Ancient Xel Naga which is also suffering oppression form the zerg. As you help them to acheive uraj, khalis and khaydarin crystals and rescue the last Dark Disciple (kinda looks like tassadar though :P), you will progress and receive extra units, by gaining access to protoss mega advanced technology (all protoss units are 3 times more powerful and also cost much more) You will be lead a protoss rebellion against the zerg and annihilate their species with Kerrigan and traitor Duran (You must not just kill him but torture him, its a special mission :D ).
Note that there are LOTS of cool bonus stuff like units, upgrades and even extra resourses!! That's right, you can mine Khaydarin Crystals to build special units.By the time you complete all side missions (its total of 8) you get complete control of every protoss building and can use their full capability, including dark archon, which means you can train zergs if you are lucky)) :rolleyes:
Zerg have tons of colonies and hatcheries throughout the whole map, also their units are designed to be much stronger and dangerous, (hydralisks and mutalisks have more range, the first got more damage, mutalisks have 160 life) not talking about massive location of zerg hero units, which are hard to tell from normal units at the first glance, but can destroy your whole army ^_^. Though AI will relent slightly at you while you complete first missions, but by the time countdown timer sets to 0, all units will be sent to Expansion Insane level (I don't exactly know how to make my own custom AI scripts more powerful than that yet).
This map is a lot of fun, though I didn't finish it, I am planning to add much more stuff, and mod editing, however its playable (with a shitload of bugs >.<). If you are interested in making this map extra ultra cool, you can help me edit it, any help would be appreciated =)



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Apr 22 2009, 7:42 pm Moose Post #2

meme

I moved this here because it isn't a mod abut doesn't meet the rules of Map Production.
Ignore what I put in the reason field. (not a map) It's incorrect.



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Apr 22 2009, 11:05 pm MadZombie Post #3



shit needs tl;dr or at least some spaces. good god.

So basically your going to make your own 'Endless map'? I'm a HUGE fan of these type of maps, my favorite being Soviet enemy.

eh good luck.



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