Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8)Semi-Islands
(8)Semi-Islands
Oct 5 2007, 11:27 pm
By: Grand_dracolich  

Oct 5 2007, 11:27 pm Grand_dracolich Post #1



http://www.badongo.com/file/4607080. Anyone who knew me during my melee phase knows this map. I just edited it (the original has 10 or so 50,000 crystals and two 50,000 geysers per resource patch) to have MUCH less resources. I'm still keeping a money version (with the similarly reduced amount of crystals as this) for personal use :D. Still, this map has 1 50,000 crystal per patch so players won't completely run out of resources (but you'll still have to expand).

The map's layout is interesting for a 256x96 map. Interesting enough that I made about 4 sequels, but none were as good :P. It has a river-riddled continant on each side (3 player starts per continant) and a series of islands in the middle (one player start in each of the two large islands). As such, 1v1 games on this map can vary greatly.



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Oct 5 2007, 11:32 pm Fisty Post #2



You do know that just posting a pic would have been easier...



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Oct 5 2007, 11:35 pm Fisty Post #3



Iw man, so imbaaaaaaaaaaaaaa. maybe twitch or someone else would post the mile long list of imbalances but i wont...despite the mineral gain.



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Oct 5 2007, 11:45 pm Grand_dracolich Post #4



Here's a picture:

A lot of this map is characterized by intense battles, by the way, such as the one between the Blue and Teal starts for the closest resource patch.



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Oct 6 2007, 12:03 am Symmetry Post #5

Dungeon Master

Obviously not created to be balanced, but looks like it could be a fun 8-player map. You need to work on your decorating, though.

Also, I really don't like money maps :/



:voy: :jaff: :voy: :jaff:

Oct 6 2007, 12:08 am Protogod Post #6



My eyes...the imba...oh god...

Each player faces a completely different situation, with some fighing right away, and some having all the time in the world to tech up.



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Oct 6 2007, 12:21 am Grand_dracolich Post #7



Well, even though it has 8 starts, it'll probably work a lot better as a 4 player map (the other 4 starts would be just for more randomization, then).



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Oct 6 2007, 1:31 am yenku Post #8



Yuck.

Read the melee map making guide and learn a shitload.



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Oct 6 2007, 5:17 pm ATG Post #9



Quote from yenku
Yuck.

Read the melee map making guide and learn a shitload.
Agreed.Try to balance this map more so every race is able to win each other.If you balance this map it will have 50% more possibility to be loved by other gamers.



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Oct 8 2007, 4:48 am blacklight28 Post #10



The terrain is too unbalanced. You have to mirror it... And some people are on islands and some people aren't.
Some places have high ground where on the other side of the map it doesn't have high ground which means that that place is easier to defend than the other place without high ground.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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