Staredit Network > Forums > General StarCraft > Topic: UMS media ideas
UMS media ideas
Apr 21 2009, 8:42 am
By: Queen-Gambit  

Apr 21 2009, 8:42 am Queen-Gambit Post #1



There's some maps out there have zero creativity and just use ideas of things ppl are exposed from the "media" (can't think of a better word) be they movies, historical events, books, other video games, etc. I am talking about maps like World war maps, many rpgs and Lord of the Rings maps. Although theres no originality from these, they certainly keep some sc players entertain.

I want to make a map based on the video game Chrono Trigger. There is already a wonderful chrono trigger rpg map out there but that shouldn't halt someone to make another kind. (i'll be working on Kingdom Hearts rpg map as well)

Everyone can appreciate all the wonderful World war II maps out there. Each telling the same freaking story but are great variations none the less. Who can forget the helm deep maps and some recreations of actual video games into a SC map. Keeping sc alive.

UMS maps have certaintly kept SC alive be they original or not. Having such a limitless way of editing and creating new games within this game keeps this classic game contemporary. That movie Troy came out couple years ago and theres a sc map on it. Theres pretty much a sc interpretation map for anything like for starwars, battlestar galactica, etc.

In retrospect, there are a lot of original idea map that makes sc way more fun. I love building my own Turret defense or running away from a cat. I love TSing (i still noob). The more original, the more imagination the players must appreciate to enjoy. I like having to be the Orcs who are sent to helms deep to kill the humans pretending that the guns being shot are like flying arrows. There are plenty of original maps to play

Where Starcraft have succeeded, others have not. Many RTS games fail to give such a good stable community of players to continue to play. They lack the connection of bringing online computer socializing and gaming together. For example, the command and conquer and age of empires (which my brother loves) lacks the idle chatting/channel aspects. Also, both games have no good custom maps. Theres no creative map editing available for these games. Diablo u can only travel through places again and again but the pvping is still fun.
(chatting/channels helps keep players. No matter how cheap games looks, such as yahoo games. If u can idle/chat, ppl will do it.)

Timing can never be so perfect. I am typing this by pure impulse. What could be a contribution of starcraft being so popular (and still having 100,000 players on bnet) is when it was release. Not all games have to have chatting/idling to be a sucess. Look at Counter Strike, all ppl do is join a game and shoot all day. Bnet was certainly the pioneer of a new innovative gaming experience at that time.

Can SC2 pull it as well? Statisically, there no other game that has kept 100k players for so many years. Games now can get lots of hype but that hype immediatly evaporates in a few months. Will SC2 bring in newcomers, not just veterans that want a nostalgic gaming experience? How creative will ppl get with the UMS maps and will it? Will blizzard fans of other games stop leveling up their stupid druid and come play starcraft2 or stop going to the cow level and play sc2?

Post has been edited 1 time(s), last time on Apr 21 2009, 11:54 am by Queen-Gambit.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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