Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: anti-hack no longer works...
anti-hack no longer works...
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Apr 20 2009, 7:04 am
By: UED_TwiSted  

Apr 23 2009, 1:42 am Roy Post #21

An artist's depiction of an Extended Unit Death

Quote from Pinky
who is this zynastor guy, does he have a webpage or something?

Sounds like SENs version of Ned Kelly...
I'm pretty sure it's against forum rules to post the answer to that. Maybe Google can help.

You can still crash Oblivion; don't make it sound like it's impossible, or even moderately difficult. I made a map that can crash an Oblivion user when he/she uses maphack in about 5 minutes...




Apr 23 2009, 3:25 am Falkoner Post #22



Quote
You can still crash Oblivion; don't make it sound like it's impossible, or even moderately difficult. I made a map that can crash an Oblivion user when he/she uses maphack in about 5 minutes...

Have you actually tried testing it with the most recent sprite crash protection? It can crash, but usually if it crashes, so do non-hackers, I only know a few methods that currently work on it..



None.

Apr 23 2009, 4:59 am MANight Post #23



other then EUD? explain if so because it could save me time ;o...
even though i hardly make antis anymore seeing as they, mess up my testing sometimes ;D



None.

Apr 23 2009, 5:31 am Falkoner Post #24



Well, that's the issue, if I publicly post it then Zynastor will find out and just fix it.

Anyways, this topic is solved, if a moderator wants to lock it.



None.

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