Staredit Network > Forums > SC1 Map Production > Topic: Eschebone
Eschebone
Apr 11 2009, 7:27 pm
By: samsizzle  

May 28 2009, 9:15 pm Kaias Post #21



Quote from scwizard
It's hard to tell if the terrain is too cluttered or not until you actually get the chance to walk around it.
I don't mean it's too cramped, I mean that there are too many bushes and bones strewn around it making it cluttered. I've played Crescent Dyne terrain just like that and I can tell without playing it when looking at the screen shot that it is too 'cluttered' for my liking. I like more continuity for the terrain as well over the patchy grass pieces, for example. But hey, it's not my map.



None.

May 29 2009, 1:02 am samsizzle Post #22



Quote from Pigy_G
Is there going to be like spell or abilitys?
What kind of an rpg would it be if there werent spells and abilitys. I added a section on spells, but i havent added the skills yet, I'll do that later.

Quote from Kaias
Quote from scwizard
It's hard to tell if the terrain is too cluttered or not until you actually get the chance to walk around it.
I don't mean it's too cramped, I mean that there are too many bushes and bones strewn around it making it cluttered. I've played Crescent Dyne terrain just like that and I can tell without playing it when looking at the screen shot that it is too 'cluttered' for my liking. I like more continuity for the terrain as well over the patchy grass pieces, for example. But hey, it's not my map.
Im trying to make it as natural as possible in places where it should be natural. I also want it to be interesting so there are a lot of doodads and things.

I took some screenshots of the terrain in game to show you what its like.






Added a section on gems and spells.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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