Staredit Network > Forums > SC1 Map Production > Topic: Eschebone
Eschebone
Apr 11 2009, 7:27 pm
By: samsizzle  

May 28 2009, 9:15 pm Kaias Post #21



Quote from scwizard
It's hard to tell if the terrain is too cluttered or not until you actually get the chance to walk around it.
I don't mean it's too cramped, I mean that there are too many bushes and bones strewn around it making it cluttered. I've played Crescent Dyne terrain just like that and I can tell without playing it when looking at the screen shot that it is too 'cluttered' for my liking. I like more continuity for the terrain as well over the patchy grass pieces, for example. But hey, it's not my map.



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May 29 2009, 1:02 am samsizzle Post #22



Quote from Pigy_G
Is there going to be like spell or abilitys?
What kind of an rpg would it be if there werent spells and abilitys. I added a section on spells, but i havent added the skills yet, I'll do that later.

Quote from Kaias
Quote from scwizard
It's hard to tell if the terrain is too cluttered or not until you actually get the chance to walk around it.
I don't mean it's too cramped, I mean that there are too many bushes and bones strewn around it making it cluttered. I've played Crescent Dyne terrain just like that and I can tell without playing it when looking at the screen shot that it is too 'cluttered' for my liking. I like more continuity for the terrain as well over the patchy grass pieces, for example. But hey, it's not my map.
Im trying to make it as natural as possible in places where it should be natural. I also want it to be interesting so there are a lot of doodads and things.

I took some screenshots of the terrain in game to show you what its like.






Added a section on gems and spells.



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