This spawn defense that I redid uses Bunkers instead of cannons, to speed up the game and prevent lag.
Trigger 1
[PLAYERS]
Player 1
[CONDITIONS]
[*]Current Player brings at least 1 Supply Depot to 'A-WHOLETEAM'.
[ACTIONS]
[*]Move 1 Defender for Current Player at 'A-WHOLETEAM' to 'SCVS'.
[*]Center location labeled 'P1-BUNKER' on Supply Depot owned by Current Player at 'A-WHOLETEAM'.
[*]Create 1 Hero Marine at 'P1-BUNKER' for Current Player.
[*]Remove 1 Supply Depot for Current Player at 'P1-BUNKER'.
[*]Create 1 Bunker at 'P1-BUNKER' for Current Player.
[*]Execute AI script 'Enter Closest Bunker' at 'P1-BUNKER'.
[*]Preserve trigger.
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Trigger 2
[*]Player 1
[CONDITIONS]
[*]Current Player brings at least 1 Supply Depot to 'P1-STACKED'.
[*]Current Player brings at least 1 Bunker to 'P1-BUNKER'.
[ACTIONS]
[*]Wait for 750 milliseconds.
[*]Disable doodad state for Bunker for Current Player at 'P1-BUNKER'.
[*]Remove 1 Supply Depot for Current Player at 'P1-STACKED'.
[*]Move 1 Bunker for Current Player at 'P1-BUNKER' to 'P1-STACKED'.
[*]Move All Defender for Current Player at 'SCVS' to 'P1-BUNKER'.
[*]Preserve trigger.
Those are the two triggers I used to create/move a Bunker filled with 1 Marine, It works perfectly fine for P1, and I have checked and re-checked, but P2, P4, and P5's all seem to have about a 3000 millisecond wait attached to them...
What is going on?!
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