Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Extreme Complications with "Least Razings"
Extreme Complications with "Least Razings"
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Apr 11 2009, 3:58 am
By: Oo.DaMeiN.oO  

Apr 11 2009, 3:58 am Oo.DaMeiN.oO Post #1



If you could, look through these triggers and tell me if you see anything wrong, because I cannot see why this is not running properly.

Explanation of Units/Gameplay
Code
Every player commands 1 sniper, and each team ( 2 teams in total ) commands 1 flag at a certain area.
Object obviously; kill your opponents and capture their flag

Now, each time you kill an opposing teams sniper, +1 Hunter Killer (Hydralisk) is created at the specified players location ( See below ) for Player 8

Each time you die, +1 to razings is set

Each time you get +5 kills without dying, +1 Devouring One (Zergling) is created at the specified players location ( See below ) For Player 8 ( Also goes for +10 kills without dying )

Each time you retrieve their flag, +1 Unclean One (Defiler) is create at the specified players location ( See below ) For Player 8


Locations
Code
"P1MVPUnits" Each time you are rewarded a point of some type, a unit is created here for P8.
If say P2 got the point, the location would instead be "P2MVPUnits" and so on until P6.

"MVPUnits" Is a location enclosing all 6 players MVPUnits location.



Collapsable Box




None.

Apr 11 2009, 5:16 am New-Guy Post #2



What exactly is the part that's not running correctly?



None.

Apr 11 2009, 7:11 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

why do you insist on using superfluous deaths?

Exactly 0 flame trap will only happen once every 2:40. It won't run 24/7. I told you last time to get rid of them.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 11 2009, 10:54 pm Oo.DaMeiN.oO Post #4



Every trigger runs fine, except for DeathMVP.

And Taylor, I know what you said. But I just feel more secure in this way. I know its not that which is causing it because I have removed it and attempted it with no change.

*** EDIT ***

I have fixed this, the problem was that P8 was always at 0 razings since he was the AI it still counted. So I set him to always have a higher razing then the other players :)

Post has been edited 1 time(s), last time on Apr 11 2009, 11:01 pm by Oo.DaMeiN.oO.



None.

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[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[02:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
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