Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Extreme Complications with "Least Razings"
Extreme Complications with "Least Razings"
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Apr 11 2009, 3:58 am
By: Oo.DaMeiN.oO  

Apr 11 2009, 3:58 am Oo.DaMeiN.oO Post #1



If you could, look through these triggers and tell me if you see anything wrong, because I cannot see why this is not running properly.

Explanation of Units/Gameplay
Code
Every player commands 1 sniper, and each team ( 2 teams in total ) commands 1 flag at a certain area.
Object obviously; kill your opponents and capture their flag

Now, each time you kill an opposing teams sniper, +1 Hunter Killer (Hydralisk) is created at the specified players location ( See below ) for Player 8

Each time you die, +1 to razings is set

Each time you get +5 kills without dying, +1 Devouring One (Zergling) is created at the specified players location ( See below ) For Player 8 ( Also goes for +10 kills without dying )

Each time you retrieve their flag, +1 Unclean One (Defiler) is create at the specified players location ( See below ) For Player 8


Locations
Code
"P1MVPUnits" Each time you are rewarded a point of some type, a unit is created here for P8.
If say P2 got the point, the location would instead be "P2MVPUnits" and so on until P6.

"MVPUnits" Is a location enclosing all 6 players MVPUnits location.



Collapsable Box




None.

Apr 11 2009, 5:16 am New-Guy Post #2



What exactly is the part that's not running correctly?



None.

Apr 11 2009, 7:11 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

why do you insist on using superfluous deaths?

Exactly 0 flame trap will only happen once every 2:40. It won't run 24/7. I told you last time to get rid of them.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 11 2009, 10:54 pm Oo.DaMeiN.oO Post #4



Every trigger runs fine, except for DeathMVP.

And Taylor, I know what you said. But I just feel more secure in this way. I know its not that which is causing it because I have removed it and attempted it with no change.

*** EDIT ***

I have fixed this, the problem was that P8 was always at 0 razings since he was the AI it still counted. So I set him to always have a higher razing then the other players :)

Post has been edited 1 time(s), last time on Apr 11 2009, 11:01 pm by Oo.DaMeiN.oO.



None.

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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