Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Blood, Sweat and EXP
Blood, Sweat and EXP
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Apr 8 2009, 7:21 am
By: Xesh  

Apr 8 2009, 7:21 am Xesh Post #1



Alright guys, after looking over the tutorial of kills>>Cash Im still clueless. For one, I cant use Death counts because my Spawn triggers work with them to replenish units. Im looking for alternative Methods to Kills to cash. Stats!

I using multiple units that can be killed(probably around 30-50 depending...)
Infinite killings of them
Nothing special..I could use scores :/ I have no problem with glitching and getting wrong rewards. . .

tldr; alternative Kills to cash? pweeassse <3

EDIT: OK ok. ill look over it some more...

Post has been edited 1 time(s), last time on Apr 8 2009, 8:05 am by Xesh.



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Apr 8 2009, 8:29 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/533/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 8 2009, 8:55 am Xesh Post #3



/me looked over it for a few minutes, played a few rounds, studied.
Where do I start. . .
. .but Im not here to complain. .
*grits teeth* I-dont-think-that-will-work. Ive got a lot of hangups over that style. . .Ill wait til morning, maybe ill think of something. sorry. . .Im weird, i guess...

EDIT EPIPHANY: OK OK OK, like i said, it would come to me..GYAHAHAHA! I have my spawns linked to my deaths. well..that made me think i cant use death counts NO. Its simple. Theres a delay..a TINY delay inbetween where the unit is killed and then counted as unkilled. in that time i can set it to wait a fraction of a second and give the rewards for deaths into acount. OR, i can set it so..only the opposing armys kills affect spawn...eventually though, the heros would outkill the armies, dwindling them to nothing...ok, then..at....ok..when it reaches a certain point: player has at most xxx units, spawn more units. OFCOURSE. its so simple! i wasnt hindered..I was blessed!
EDIT 2 zomg: Maybe I should explain why my death counter is being used. I have it set so at the beginning, 300 deaths are tallied for each side, this then triggers them to subtract deaths until it reaches 0, spawning a unit for each...then sending them off to the middle to fight. Well...I got confused and thought i had to find a way around that. I somewhat do, but i can still use the system AND if it glitches and heroes tend to permanently eat units..ill set a unit count onscreen. if it falls below a certain amount, ill spawn more units.


*deep breath* Ok..now how Do i plug in a system to make it work around the deaths recycling units?

Post has been edited 2 time(s), last time on Apr 8 2009, 9:11 am by Xesh.



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Apr 8 2009, 9:50 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have no idea what you're talking about. Just use Neutral -> Neutral -> Cantina as a death counter.

Also you got 2 resources and custom score to store values.




Apr 8 2009, 10:03 am Chubacca Post #5



if there is a delay, put in hyper triggers. and uve got a wierd system, why dont you just use 1 of them instead of both. im pretty sure both work. and it seem your just finding this out all on your own without any help lol

Post has been edited 1 time(s), last time on Apr 8 2009, 10:18 am by Chubacca.



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Apr 8 2009, 2:51 pm Xesh Post #6



Aw..you guys dont get it... :(



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Apr 8 2009, 6:50 pm Chubacca Post #7



never make 2 systems, death counts and onscreen units or w/e u said. Just make 1 and it will do its purpose, dont purposely make it so you glitch it. you may have to fix it a couple times, but that will happen alot when making maps



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Apr 8 2009, 7:50 pm xYoshix Post #8



Are you basically saying you need help on kills to cash perfect and currently u are using deaths for the computer for the kills system?



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Apr 8 2009, 8:13 pm Pigy_G Post #9



Okay, you should NEVER EVER EVER have problems with limited death counts, you have almost every unit, placeable, moveable, crashable or other to use as a death counter for ELEVEN PLAYERS. Each can be detected and manipulated individually. I've never ever heard of someone maxing out death counts.



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Apr 8 2009, 8:27 pm Xesh Post #10



(EDIT:
@Chubacca: No..its one system tht regulates more than exp..but the constantly flow of enemies
@Yoshi: Yea, you get it
@Pigy_G: you..dont get it :/ that would be INSANE though.

No no no, Just close this topic. i figured it out.

Im using "P7 suffered death at anywhere from Foes"="Spawn 1 Unit/subtract death" to recycle units so i dont have to worry about too many units and the same amount of units, forever.
i need to add, if i want the cash part: "If P7 suffered death of unit from P1-4(the players)"="Give Ore" The subtract death will click after the ore is given. this may give ore twice..but theyre basic units. it can glitch on useless units.

Post has been edited 1 time(s), last time on Apr 8 2009, 8:40 pm by Xesh.



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[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[02:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
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Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
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Oh_Man -- new arty username Rage Against The Machine
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