Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with Binary Countoffs
Help with Binary Countoffs
Apr 5 2009, 9:18 pm
By: dfnd-viper  

Apr 5 2009, 9:18 pm dfnd-viper Post #1



Ok so Im making a map where ultralisks attack. I want it to be so when Force 1 kills X amount of ultras the next wave comes but the next wave has 2 more ultras than the previous one. How do I do that?



None.

Apr 5 2009, 9:20 pm Falkoner Post #2



This isn't really binary count-offs, unless you plan on having more than like 20 spawning at once, you have a death count hold the current number of ultras, then have a trigger that subracts 1 death and creates an ultra, also make sure you add 1 death count to a temporary storage death so you can add to it later, copy those triggers a few times and it should work perfectly.

Do you understand how Binary Count-Offs work in theory, or do you need help with that too?



None.

Apr 5 2009, 9:27 pm dfnd-viper Post #3



Well I don't know how Binary Countoffs work or death counts lol. Never had to use them.



None.

Apr 5 2009, 9:30 pm Falkoner Post #4



Read some tutorials on Death Counts and Binary Count-Offs, it will greatly help your mapping as they are the key component to the most complex maps.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: Oh_Man