Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with Binary Countoffs
Help with Binary Countoffs
Apr 5 2009, 9:18 pm
By: dfnd-viper  

Apr 5 2009, 9:18 pm dfnd-viper Post #1



Ok so Im making a map where ultralisks attack. I want it to be so when Force 1 kills X amount of ultras the next wave comes but the next wave has 2 more ultras than the previous one. How do I do that?



None.

Apr 5 2009, 9:20 pm Falkoner Post #2



This isn't really binary count-offs, unless you plan on having more than like 20 spawning at once, you have a death count hold the current number of ultras, then have a trigger that subracts 1 death and creates an ultra, also make sure you add 1 death count to a temporary storage death so you can add to it later, copy those triggers a few times and it should work perfectly.

Do you understand how Binary Count-Offs work in theory, or do you need help with that too?



None.

Apr 5 2009, 9:27 pm dfnd-viper Post #3



Well I don't know how Binary Countoffs work or death counts lol. Never had to use them.



None.

Apr 5 2009, 9:30 pm Falkoner Post #4



Read some tutorials on Death Counts and Binary Count-Offs, it will greatly help your mapping as they are the key component to the most complex maps.



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[04:30 pm]
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NudeRaider -- Oh_Man
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Oh_Man -- he hasnt won a single game so far this is hilarious
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