Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problems with "Command The Most"
Problems with "Command The Most"
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Apr 4 2009, 11:21 pm
By: Oo.DaMeiN.oO  

Apr 4 2009, 11:21 pm Oo.DaMeiN.oO Post #1



Okay, this condition is going AWOL.

I have this exact trigger for 6 players, and it only works on one.

I have verified that P1 ( Human ) has more than all other 5 ( AI for Testing ).

This trigger will ONLY run for P4, even though he has less Lurkers.

I removed P4's trigger, and the trigger did not go off for anyone else, acting as if no one owns any Lurkers. Which I know they do, since I can move mine.

Code
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 5 deaths of Right Wall Missile Trap
Current player commands the most Zerg Lurker

Current Player: Add 1 units
Modify death counts for: Player 8 set to 6 deaths of Right Wall Missile Trap
Set Switch 163
Preserve Trigger


Ideas?

This can be closed, I have figured out a different way of doing my trigger :/

Post has been edited 1 time(s), last time on Apr 4 2009, 11:29 pm by Oo.DaMeiN.oO.



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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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