Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invisable Bunkers..?
Invisable Bunkers..?
Mar 21 2009, 8:24 pm
By: Polkaman  

Mar 21 2009, 8:24 pm Polkaman Post #1



I read both the tutorials in the Wiki, but still can't diagnose this. The bunkers have fire and I can't click on them, but they're not invisible! Can someone open my map and look for it? The bunker triggers are the only triggers there? Thanks. I'm still not sure what the problem is!

BTW I also have a small Halo wav in there I made myself :D

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Halo 3 RPG.scx
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None.

Mar 21 2009, 9:05 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

you have to detect them as cloaked before you can see them as cloaked (without a detector nearby). Buildings don't normally cloak, so you have to make sure the player you want to have (not) see the cloaked bunker sees the cloaked bunker, then remove the detector somehow. A detector can be a regular detector (turret, obs, cerebrate) or by sharing vision. Here's some examples:
http://www.staredit.net/files/573/
http://www.staredit.net/files/609/
http://www.staredit.net/files/106/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 21 2009, 10:53 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What rockz said.
The simplest way to do that is to disable them at map start and have a scanner sweep (not comsat station!) preplaced for the players.
The detection will wear off after a few seconds and after that the bunkers are fully invisible (except shadow).




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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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