Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do u make scarabs spawn with triggers
How do u make scarabs spawn with triggers
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Mar 18 2009, 11:29 pm
By: Chubacca  

Mar 18 2009, 11:29 pm Chubacca Post #1



well im trying to make a map, and i want it so a spell is launching scarabs from a location.

well i need help :dontgetit:

edit: nvm i got it
edit again: nvm i still need help,

Post has been edited 4 time(s), last time on Mar 18 2009, 11:56 pm by Chubacca.



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Mar 18 2009, 11:57 pm Chubacca Post #2



ok i have an idea how i will do this, make comp reavers attack a comp building but the reavers arent attacking :S



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Mar 19 2009, 12:21 am Lt.Church Post #3



theres help on it within the first i think two pages of the UMS assistance subforum, please look before posting, also dont double post please.

Anyways you get a bunch of reavers to fire somewhere, then use the move trigger to move them to another location then run an AI script on them, such as random suicide mission, and junkyard dog. The latter can run for players however most AI only runs under computers.



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Mar 19 2009, 2:43 am Chubacca Post #4



i know that, but i cant get computer reavers to attack a computer building. thats what im trying to ask



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Mar 19 2009, 2:46 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Just make the player owning the buildings enemy to the reaver player, place the reavers near that building and add scarabs to the reaver's hangar count.




Mar 19 2009, 2:55 am Chubacca Post #6



i did all that

EDIT: i got it, i saved it as a new file and it started working.

Post has been edited 1 time(s), last time on Mar 19 2009, 3:00 am by Chubacca.



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[06:40 am]
Oh_Man -- true
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RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Oh_Man -- and no consistent easy to use way to then play the audio either
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Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
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Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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