Staredit Network > Forums > General StarCraft > Topic: Starcraft Firsts
Starcraft Firsts
Mar 16 2009, 5:20 pm
By: ClansAreForGays  

Mar 16 2009, 5:20 pm ClansAreForGays Post #1



I'd like to just know, for the record, what maps were the first to use something revolutionary in SC map making. I'll start off with a few guesses, and anyone can help to fill in the blanks. Also, the the author would be appreciated. Concept maps that weren't hosted on b.net do not count.

Hyper Triggers: Bombing Zone
non-isom(square) terrain: Zone Control???
close starting minerals: SD something???
Stacked minerals: Fastest Map Possible
extended players: Golems Revelation????
EUDs: I just remember it being like a madness with your starting unit being a goon that shot wraith missiles.
unvisioned self(Lights Off): Lights ON/OFF defense
Disabled Doodad state on units:
Anti-hack(EUD):
Anti-hack(non-EUD):
Instant Ups:
Allied Computers: Marine Special Forces

I'll also take more category suggestions.

Post has been edited 2 time(s), last time on Mar 16 2009, 6:27 pm by ClansAreForGays.




Mar 16 2009, 5:54 pm UnholyUrine Post #2



THe first map that truly used the Lights On/off was this defense... I think it was called LIghts On/Off .. something very simple like that...

back then, square terrain was already seen XD..



None.

Mar 16 2009, 5:54 pm JaFF Post #3



Lights off: [something] cannon stack defense? Not sure about it though, it was a looong time ago.

And I don't think that extra scarab ups 'revolutionized' SC compared to hypers, allied computers, vsion off tricks and EUDs...



None.

Mar 16 2009, 6:26 pm ClansAreForGays Post #4



Yeah that one was an iffy. Plus, it would be really hard to find the map that used that first.




Mar 16 2009, 8:26 pm Vrael Post #5



The original Aeon of Strife - first DoTA map? More of a "blizzard" first though I'd imagine, seeing how it went on to wc3 and whatnot.



None.

Mar 16 2009, 10:34 pm ClansAreForGays Post #6



not really the first in anything... except maybe instant ups?




Mar 16 2009, 10:39 pm UnholyUrine Post #7



How can u not include the first bound?



None.

Mar 16 2009, 11:43 pm l)ark_ssj9kevin Post #8

Just here for the activity... well not really

How can you not put the first Blizzard map? :P

Anyway, first disabled bunker?



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Mar 17 2009, 1:53 am UnholyUrine Post #9



Invisible Bunker Defense is the first one (I Think) that used Disabled + moved bunkers...

Also.. the first blizzard maps came with the disc...
Good ol' Wakka Wakka and Race of Death. <3

... on another note... Bunker Wars (either that.. or bunker something) is probly the best blizzard UMS map ..



None.

Mar 17 2009, 2:23 am ClansAreForGays Post #10



Quote from UnholyUrine
How can u not include the first bound?
This isn't about the first map of each genre.

...although that isn't a bad idea for another list.




Mar 17 2009, 2:24 am ForTheSwarm Post #11



Extended terrain? (besides square)



None.

Mar 17 2009, 3:24 am ClansAreForGays Post #12



Extended terrain is just a fancy way of saying square tiled terrain that looks good.




Mar 19 2009, 1:33 pm Riney Post #13

Thigh high affectionado

Cant forget the first reported sightings of zombies.



.riney on Discord.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Mar 19 2009, 5:10 pm Moogle Post #14

Predator of Bed Chambers

I thought hyper triggers were first used in the map called " Tremors " back in the day.



If all else fails, crowbar the fucker

Mar 19 2009, 5:31 pm ClansAreForGays Post #15



I played that when it came out, and bombing zone was first.




Mar 20 2009, 3:57 am O)FaRTy1billion[MM] Post #16

👻 👾 👽 💪

What's the first Madness-type map? ;o I remember millions of Bunker Wars.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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