Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stacking Archons?
Stacking Archons?
Mar 15 2009, 6:14 pm
By: FlashBeer  

Mar 15 2009, 6:14 pm FlashBeer Post #1



I took a look at a map by Loveless that shows how to stack units by the use of sprites and changing their properties.
I've tried several different units that have worked, but Archons do not seem to stack.

I have tried checking/unchecking just a few different properties. All the other units I've tried, that worked, used Blocks view??, Flag 10, Two states??, and Disabled??

Would an Archon need a different set of boxes checked, or does it just not stack? Also, does anyone know what flags 2,3,4,6,7,10,11,12, and 15 do?



None.

Mar 15 2009, 6:22 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

In my experiences, I've only been able to get a few units to stack...

Disabled and Draw as Sprite are the only used flags.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 15 2009, 9:08 pm Falkoner Post #3



Archons crash when placed as a disabled sprite, as you can see here. Even if they don't crash when placed, many units just crash when enabled, it's a pretty unstable system, and I've found that it varies slightly from map to map, what it comes down to is just testing it out and seeing what works for you.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: NudeRaider