Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: is there a better map protector?
is there a better map protector?
Mar 14 2009, 10:12 pm
By: iwgohan  

Mar 14 2009, 10:12 pm iwgohan Post #1



is there a better map protector then Special Protector 2? cause my friend made a unprotector for me, and it got passed special protector with eaze?



None.

Mar 14 2009, 11:37 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Falk's Zone: Programs

As long as StarCraft can read the map, it's possible to unprotect a map. Your best bet would probably be Shadow Protector, although OSMap 2 and Unused Unprotector will still have no problems unprotecting it (aside from string reconstruction).

I would relax if I was you. There's a surprisingly low amount of map stealers, and the majority don't know how to handle protected maps. Many of the ones who do have OSMap, and there's quite a few protectors that can beat that. And finally there's the small populace which will steal your map if they really wanted to, and there's nothing you can do about it.

I protect my maps with GUEdit, even though it's the weakest protection you can find. I'm willing to bet that someone eager to unprotect a map is more interested in learning than stealing.




Mar 15 2009, 2:30 am Sand Wraith Post #3

she/her

Here's another point to take a laxer stance: if you're particular about protection and unprotection in the sense that you don't want people to steal credit, just post your original up on SEN's DLDB. Generally, things that have been posted there are always properly credited if somebody else made it, and it's a sure way to make a reference that you made the map in the first place.

And you can always bury your name in an obscure unit's name, such as the Independent Command Center or something.




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