Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Dynamic and Static Menus
Dynamic and Static Menus
Mar 13 2009, 4:10 am
By: LostInMyself  

Mar 28 2009, 8:52 pm Wormer Post #21



Quote from lil-Inferno
I really don't like how you made this by using buildings. It's a nice idea, but you should take notes from JaFF who posted in this topic the link to a map with a kick-ass menu system. And also, his only consumes less than I think 25% of strings, which isn't a lot for how dynamic his menu is.
The only problem with the shuttle against buildings is the shuttle has bigger latency.



Some.

Mar 28 2009, 10:55 pm Devourer Post #22

Hello

how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)? :)



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Mar 29 2009, 8:55 am Wormer Post #23



Quote from Devourer
how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)? :)
lol! btw, nice idea :) I don't remember whether mouse clicks could be detected.



Some.

Apr 24 2009, 3:40 pm Zell. Post #24



wow that menu is really nice. I haven't looked at triggs but that has to be a beach to make O.o



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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