Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Dynamic and Static Menus
Dynamic and Static Menus
Mar 13 2009, 4:10 am
By: LostInMyself  

Mar 28 2009, 8:52 pm Wormer Post #21



Quote from lil-Inferno
I really don't like how you made this by using buildings. It's a nice idea, but you should take notes from JaFF who posted in this topic the link to a map with a kick-ass menu system. And also, his only consumes less than I think 25% of strings, which isn't a lot for how dynamic his menu is.
The only problem with the shuttle against buildings is the shuttle has bigger latency.



Some.

Mar 28 2009, 10:55 pm Devourer Post #22

Hello

how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)? :)



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Mar 29 2009, 8:55 am Wormer Post #23



Quote from Devourer
how about making a singleplayer menue with mouse-over detection & key-press detection (see morphling's EUD key detection's topic)? :)
lol! btw, nice idea :) I don't remember whether mouse clicks could be detected.



Some.

Apr 24 2009, 3:40 pm Zell. Post #24



wow that menu is really nice. I haven't looked at triggs but that has to be a beach to make O.o



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