Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Making maps for Battle.net
Making maps for Battle.net
Mar 7 2009, 7:06 pm
By: Heinermann  

Mar 7 2009, 7:06 pm Heinermann Post #1

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

OK. Some people think their maps are awesome and all, when they're probably not.

Maps need to generally be fun for everyone. It's not about how professional or good-looking your map is, but rather how fun it is.

You know your map is good when players ask for a remake at the end of the match(win or lose). That's the best way to tell if your maps will become popular, or be left in the dump. When players ask for a remake, they want to play the game again or want another chance at beating it. They want to play your map again. The phrase "re" should be praised by all you serious mappers. It tells you "this person wants to play my map again". When other players see the "re", it tells them "this map is probably good, this guy wants to play it again".

If players constantly ask for a remake, then you know your map is good.




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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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