Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Createing Gas Canisters
Createing Gas Canisters
This topic is locked. You can no longer write replies here.
Mar 7 2009, 6:11 pm
By: Zero Ame  

Mar 7 2009, 6:11 pm Zero Ame Post #1



Im working on a map thats going to have a really strange money system. The player is able to mine minerals but they are only good for exchanging to gas or to build more mineral miners. I'm making it so when the player wnats to exchange their minerals for gas, they move a civ to a beacon and pending on their minerals, they will get a certain amount of gas, sorta.

Let me show you the triggers.

Trigger
Players

  • Player X
  • Conditions

  • Current Player brings exactly 1 buyer(civ) to location convert
  • Current Player has at least 100 ore
  • Actions

  • Set Switch 1
  • Preserve Trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 1 is set
  • Current Player has at least 1000 ore
  • Actions

  • Clear Switch 1
  • Modify Current Player Resources: Subtract 1000 ore
  • Create Gas Canister At PickUp apply properties (16 gas/resource)
  • Move Buyer at convert to wait
  • preserve trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 1 is set
  • Current Player has at most 999 ore
  • Actions

  • Clear Switch 1
  • Set Switch 2
  • Move Buyer at convert to wait
  • preserve trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 2 is set
  • Current Player has at least 500 ore
  • Actions

  • Clear Switch 2
  • Modify Current Player Resources: Subtract 500 ore
  • Create Gas Canister At PickUp apply properties (7 gas/resource)
  • Move Buyer at convert to wait
  • preserve trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 1 is set
  • Current Player has at most 499 ore
  • Actions

  • Clear Switch 2
  • Set Switch 3
  • Move Buyer at convert to wait
  • preserve trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 3 is set
  • Current Player has at least 100 ore
  • Actions

  • Clear Switch 3
  • Modify Current Player Resources: Subtract 100 ore
  • Create Gas Canister At PickUp apply properties (1 gas/resource)
  • Move Buyer at convert to wait
  • preserve trigger


  • Trigger
    Players

  • Player X
  • Conditions

  • Switch 1 is set
  • Current Player has at most 99 ore
  • Actions

  • Clear Switch 3
  • Move Buyer at convert to wait
  • preserve trigger


  • My problem with this is it wont create a gas canister. Is there any way for me to change it so it will. I don't want to make it directly add the gas to their resource count.



    None.

    Mar 7 2009, 6:14 pm Falkoner Post #2



    You will have to preplace them, only units that can be placed in normal Staredit can be created via triggers, gas canisters are extended units, you can move them, but you can't create them.



    None.

    Mar 7 2009, 6:26 pm Zero Ame Post #3



    dang, oh well.



    None.

    Mar 8 2009, 2:18 pm r00k Post #4



    ...but you can create the Power Ups:

    Data Disc, Young Chrysalis, Psi Emitter and the 3 Crystals.

    Maybe you just find another word for gas and a different name for the Crystals and you are good.

    You can call it "Borazon" for example. :-)



    None.

    Options
      Back to forum
    Please log in to reply to this topic or to report it.
    Members in this topic: None.
    [2026-7-18. : 2:27 am]
    Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
    [2026-7-17. : 2:58 pm]
    Ultraviolet -- Symmetry
    Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
    fr fr
    [2026-7-17. : 2:39 am]
    Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
    [2026-7-16. : 6:28 am]
    NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
    [2026-7-16. : 6:26 am]
    NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
    [2026-7-16. : 6:25 am]
    NudeRaider -- Symmetry
    Symmetry shouted: Ohhh imagine a SC map that could delete itself
    not the map, the editor
    [2026-7-16. : 2:28 am]
    Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
    [2026-7-16. : 2:28 am]
    Symmetry -- Ohhh imagine a SC map that could delete itself
    [2026-7-15. : 8:51 pm]
    NudeRaider -- Symmetry
    Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
    yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
    [2026-7-15. : 4:10 am]
    Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
    Please log in to shout.


    Members Online: LML