Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Which detects a unit faster:
Which detects a unit faster:
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Mar 6 2009, 12:28 am
By: ForTheSwarm  

Mar 6 2009, 12:28 am ForTheSwarm Post #1



I have a stargate spell system, and I want to know which condition detects units faster: bring or commands.



None.

Mar 6 2009, 12:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

bring.
It updates in the same trigger loop when you do either of these actions:
Quote
Kill Unit
Kill Unit at Location
Remove Unit
Remove Unit At Location
Move Location
Move Unit





Mar 6 2009, 2:15 am Falkoner Post #3



Normally, it's bring, like Nude said, if you do any of those actions he said, both bring and command update, so if you want to detect new units in the same trigger loop as they are created, you have to run one of those actions, even if it does nothing.



None.

Mar 6 2009, 4:30 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

So the wiki is wrong? It says bring and command detect units killed in that trigger cycle.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 6 2009, 4:40 am Falkoner Post #5



If they're killed by using triggers, it will, but manually, no, not unless one of those actions run.

Also, you have to remember that there isn't an updating problem unless you're using HyperTriggers, if you aren't using them it updates just fine.



None.

Mar 7 2009, 4:30 pm ForTheSwarm Post #6



All right, I'll use bring. Thanks!



None.

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