Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Which detects a unit faster:
Which detects a unit faster:
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Mar 6 2009, 12:28 am
By: ForTheSwarm  

Mar 6 2009, 12:28 am ForTheSwarm Post #1



I have a stargate spell system, and I want to know which condition detects units faster: bring or commands.



None.

Mar 6 2009, 12:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

bring.
It updates in the same trigger loop when you do either of these actions:
Quote
Kill Unit
Kill Unit at Location
Remove Unit
Remove Unit At Location
Move Location
Move Unit





Mar 6 2009, 2:15 am Falkoner Post #3



Normally, it's bring, like Nude said, if you do any of those actions he said, both bring and command update, so if you want to detect new units in the same trigger loop as they are created, you have to run one of those actions, even if it does nothing.



None.

Mar 6 2009, 4:30 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

So the wiki is wrong? It says bring and command detect units killed in that trigger cycle.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 6 2009, 4:40 am Falkoner Post #5



If they're killed by using triggers, it will, but manually, no, not unless one of those actions run.

Also, you have to remember that there isn't an updating problem unless you're using HyperTriggers, if you aren't using them it updates just fine.



None.

Mar 7 2009, 4:30 pm ForTheSwarm Post #6



All right, I'll use bring. Thanks!



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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