Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating hallucinated units in SCMDraft2
Creating hallucinated units in SCMDraft2
Mar 3 2009, 2:58 pm
By: MetalGear  

Mar 3 2009, 2:58 pm MetalGear Post #1



this is going to sound really newby, but i do most of my triggering in starforge considering it allows me to write about 3000-4000 triggers a week. anyway, im using SCMDraft2 to create some of the Create Units with Properties action as i need to create some hallucinated units. the problem is, i dont know how. i think it expects some sort of value at the end of the action. im not sure though.



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Mar 3 2009, 3:13 pm Morphling Post #2



Under the action, Create Unit with Properties, it says, Apply Properties. Click Properties and check the box of which you want.



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Mar 3 2009, 3:59 pm MetalGear Post #3



oh hang on i just figured out there is a classic mode. ive always used the trigger editor. thx.



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Mar 3 2009, 4:00 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

There are CUWP slots in trigedit. Change them there. It's in a tab behind the triggers. I'd just use classic trigedit to make the properties, then reference the CUWP slot in trigedit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 3 2009, 5:54 pm Lt.Church Post #5



if you read my thread i posted a few days ago about pretty much the same subject, if you wanna trigger in starforge just open your map with uber@tion, modify your CUWP slots to whatever you want, i just made invincible,halu,invincible+halu ones, that way you can still trigger in SF. :-_-:



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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