Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you create vespene tanks via triggers?
How do you create vespene tanks via triggers?
Mar 3 2009, 10:35 am
By: XxMayhemxX  

Mar 3 2009, 10:35 am XxMayhemxX Post #1



I'm trying to create vespene tanks, via a trigger, becuase I don't want to place them until i need them.

How would i go about doing this? Is it even possible?

My first conclusion is i can't create neutral units via triggers... Please tell me I'm wrong... so i can do this...
The only other way i can think to do this .. is to preplace them on the map, then move them when i need them...
I would rather create them tho, when i need them.. I'm not a fan of preplacing...
I searched the wiki for creating units via triggers, but couldn't find anything



None.

Mar 3 2009, 10:49 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You cannot create that special unit with triggers (rule: You cannot create what you cannot set in staredit.).

Like you said, you have to preplace that unit and move it whenever it is needed.

btw, you cannot create units for neutral directly (only for p1-p8).




Mar 8 2009, 3:27 pm r00k Post #3



Quote from r00k
...but you can create the Power Ups:

Data Disc, Young Chrysalis, Psi Emitter and the 3 Crystals.

Maybe you just find another word for gas and a different name for the Crystals and you are good.

You can call it "Borazon" for example. :-)




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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