Advance Wars
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Sep 30 2007, 1:16 pm
By: Rain  

Oct 7 2009, 12:26 am DavidJCobb Post #21



As for some concerns raised about vHP... Just reserve a lot of death counters. Or something.

Oh, even better! This'll work if you use 10HP and have a 2P game.

Use the player number of a burrowed Zergling to track a unit's HP. If it's only two human players, then 12 - 2 = 10 -- you can keep track of all values. Like, if the Zergling is P3, then there's 1HP, and so on, all the way up to P12 (10HP). Only trick is, you can't create units for P9, P10, or P11 -- but you can give them units. So you'd create a Zergling out of the way for P12, give it to the appropriate player, and move it under the unit whose HP is being tracked.

Of course, that would definitely limit you to two (human) players, and the remaining players would have to be allied with everyone. This presents another problem for P9, P10, and P11 (who always attack-move to enemies even though they can't attack, and would thus unburrow the Zerglings constantly), but if you use Lurkers, they might keep their units burrowed.\

...Or something.

EDIT: If you use the Lurker trick, you wouldn't have to set the computers' alliance statuses if you lowered the Lurker's attack power to 0. Regardless of that, though, you'd have to set the Lurkers to be Invincible, if the player(s) can use Missile Turrets, Comsat Stations, Science Vessels, or other Detectors.

Post has been edited 1 time(s), last time on Oct 7 2009, 12:29 am by DavidJCobb. Reason: Forgot somethin'.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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