Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: i need this EUD trigger
i need this EUD trigger
Feb 26 2009, 8:33 pm
By: DeathKiller2  

Feb 26 2009, 8:33 pm DeathKiller2 Post #1



i need a EUD trigger that can detect if a unit is being attacked or when he is at low health
if some 1 can find the offset please convert it into a trigger and post it here please
or is this even possible?



None.

Feb 26 2009, 8:39 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Health detection is explained in one of the stickied links




Feb 26 2009, 8:46 pm DeathKiller2 Post #3



Quote from NudeRaider
Health detection is explained in one of the stickied links
oh thanks but now is there a EUD that can detect if a unit is being attacked?



None.

Feb 26 2009, 11:02 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

The basic theory here would be to constantly detect life and set a dc to be the life of the unit during the previous trigger run. If you use binary countoffs on two values (both current and last trigger's hp) one will be bigger than the other when you subtract them. If the current has a remainder, you gained life. If the previous dc has a remainder, you have been attacked or lost life. The amount will be the amount you actually lost, so you can detect that damage.

It's a very convoluted process. If you didn't know enough to look in the sticky for help, you will have no hope of achieving something like this any time soon.

If you want "low health" that's SO much easier. Check my tutorial in the sticky to detect unit HP, and with that you can detect when a unit is less than a certain value. You should be able to do it if you can follow directions.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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