EUD Offsets
Feb 25 2009, 8:54 pm
By: Biophysicist  

Feb 25 2009, 8:54 pm Biophysicist Post #1



There is a question I desperately need answered: What is the offset for hangar capacity (the number of Interceptors/Scarabs)? (Like for EUD conditions.) Or, how can I find it?



None.

Feb 25 2009, 9:36 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

check the sticky



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 25 2009, 9:59 pm Biophysicist Post #3



Yah... I did. It's not there. Or I can't find it.



None.

Feb 25 2009, 10:04 pm poiuy_qwert Post #4

PyMS and ProTRG developer

Code
+0xC0 - CUNIT* Unit_Unknown_1
    IF Carrier/Reaver - First Hangar Unit


I'm pretty sure you have to use that unit as a (double-)linked list starting point and count how many there are, ie:

Code
for (UNIT* unit = whatever; unit->nextUnit != null; unit = unit->nextUnit)





Feb 25 2009, 10:21 pm Biophysicist Post #5



/me does not understand

AT ALL

Remember that I'm a total n00b at this... :(



None.

Feb 25 2009, 10:24 pm Keirebu Post #6



Quote from name:James Buchanan
/me does not understand

AT ALL

Remember that I'm a total n00b at this... :(
Gotta agree with you, Everything they said flew right over my head too XD.



None.

Feb 25 2009, 10:47 pm Falkoner Post #7



Get Cheat Engine, learn how to use it, have a map where it adds one to the hangar each time you step on a location, and find the offset yourself :)



None.

Feb 25 2009, 11:24 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

You can just detect units (scarabs/int are units) via a normal trigger. If you're asking for the upgrades, here's a step by step guide. If you're asking how many units a particular unit has, you can follow my guide (link is later) and replace "hp" with "int/scarab number"

under http://code.google.com/p/bwapi/wiki/changes116 (in the sticky)

0058CF2C Technologies Researched (SC) (12 * 24)
0058D298 Upgrades Researched (SC) (12 * 46)

That's the 1.16 location, it's probably changed now. Open up datedit, and see the numbers of the technologies/upgrades.
Carrier capacity is 43 under upgrades, reaver capacity is 36 under upgrades. For reference, terran infantry armor is 0, terran vehicle plating is 1.

Follow my guide (also in the sticky) replacing terran infantry armor for hp. Now, once you find it, open up the Process -> memory editor in artmoney. This will make it easier to know exactly where the location is for this patch. Upgrade vehicle plating, then that will give you the length of the upgrade (you should be able to figure this out yourself though, 255 ups is max, so 1 byte each). Now, go over to the reaver capacity/carrier capacity (you can always upgrade those just to make it easier to find.

I could have done this for you, and actually found the real offsets, but hopefully you will now be able to find your own after you do it this way.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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