Staredit Network > Forums > SC1 Map Showcase > Topic: H.o.t.Land Rpg
H.o.t.Land Rpg
Feb 18 2009, 10:03 pm
By: r00k  

Feb 24 2009, 11:24 pm r00k Post #21



Hmmm....
Iam not sure if i got it right, most of the bugs that are still in there are in there cause i cant fix them, its not that i dont want to i just dont know how, mostly because i do not know why it is not working.
And i tested this map really often, and removed i guess a thousand bugs, so its not cause i was lazy or something, i really tried.
I answered on your comment in DLDB too.



None.

Apr 3 2009, 10:49 pm Meatwad1355 Post #22



Can you give a list of what the items do? (rings)
like the rings, i cant figure out what all of them do.

Very awesome rpg, ive played it 4 times, 2 times to the end, but people leave and im stuck on island alone, so i cant wait to finish,

What is the Flag on the terran beacon on the last island? (Right where the Goliaths are)

Also just wondering i dont exactly get what makes the master magician( Begining Archon) apear, I think its talking to everyone and waiting, but i cant figure it out, somewhat seems random



None.

Apr 12 2009, 1:04 am Tempz Post #23



The difficulty was over the top epically in the beginning, i had a full house and we had perfect team work, we were like healing as much as possiable,
we died in about 10 minutes,

With a group of intermediates i last about 5 minutes

err, i can't see the screen shots lol, if you alter it bit maybe it'll be playable... maybe you should add a difficulty setting (more/less spawns)

(pm me if you want me to tell how to make enemy upgrade)

If i can last more then 30 minutes i would give you a 8/10 but since, ill rate 6/10



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
Please log in to shout.


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