Staredit Network > Forums > SC1 Map Production > Topic: StarCraft Billiards
StarCraft Billiards
Sep 28 2007, 6:10 am
By: Mabrutha  

Sep 28 2007, 6:10 am Mabrutha Post #1



I am making a Billiards Map for StarCraft Brood War.

I am making a choice of different games available to play
current game ideas:
-Eight Ball
-Snooker
-Nine Ball
-Poker-Pool
(post any other game ideas please) :D

This map will utilize over 150 Locations and at least 500 triggers so it is already a big project.

Eventually I may add table size choice and cue types as well as ball spin!

Please Post any opinions on my map :)

Thank you,

Mabrutha,



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Sep 28 2007, 6:48 am Twitch Post #2



All I can say if this is really like pool ill play anyone at 8ball ;).



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Sep 29 2007, 7:44 am Rantent Post #3



This would be a good use for FRAGS...



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Sep 29 2007, 10:01 am Screwed Post #4



Hm, is this gona use of mobile grids? Or just all the all the different possible combinations done in triggers? Nonetheless, this map is gona be interesting =]



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Sep 29 2007, 5:41 pm Twitch Post #5



Quote from Rantent
This would be a good use for FRAGS...
Rantent is right this is a great idea for using Frags.



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Sep 29 2007, 11:13 pm Rawr Post #6



Actually, it really wouldn't be a good use for frags. ;)



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Oct 11 2007, 7:04 pm Paravin. Post #7



Actually this needs screenshots....



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Oct 11 2007, 8:33 pm l3lack-l3ahamut Post #8



I'm curious how he plans on adding physics to a starcraft map. FRAGS could be used for shooting but then what? you'd still have to figure which way the ball would go, how far will it roll, what balls it hits during its roll, and if it does hit another ball what is its new trajectory and the other balls trajectory, and if those hit any balls after that.



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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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