Staredit Network > Forums > SC1 Map Production > Topic: StarCraft Billiards
StarCraft Billiards
Sep 28 2007, 6:10 am
By: Mabrutha  

Sep 28 2007, 6:10 am Mabrutha Post #1



I am making a Billiards Map for StarCraft Brood War.

I am making a choice of different games available to play
current game ideas:
-Eight Ball
-Snooker
-Nine Ball
-Poker-Pool
(post any other game ideas please) :D

This map will utilize over 150 Locations and at least 500 triggers so it is already a big project.

Eventually I may add table size choice and cue types as well as ball spin!

Please Post any opinions on my map :)

Thank you,

Mabrutha,



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Sep 28 2007, 6:48 am Twitch Post #2



All I can say if this is really like pool ill play anyone at 8ball ;).



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Sep 29 2007, 7:44 am Rantent Post #3



This would be a good use for FRAGS...



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Sep 29 2007, 10:01 am Screwed Post #4



Hm, is this gona use of mobile grids? Or just all the all the different possible combinations done in triggers? Nonetheless, this map is gona be interesting =]



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Sep 29 2007, 5:41 pm Twitch Post #5



Quote from Rantent
This would be a good use for FRAGS...
Rantent is right this is a great idea for using Frags.



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Sep 29 2007, 11:13 pm Rawr Post #6



Actually, it really wouldn't be a good use for frags. ;)



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Oct 11 2007, 7:04 pm Paravin. Post #7



Actually this needs screenshots....



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Oct 11 2007, 8:33 pm l3lack-l3ahamut Post #8



I'm curious how he plans on adding physics to a starcraft map. FRAGS could be used for shooting but then what? you'd still have to figure which way the ball would go, how far will it roll, what balls it hits during its roll, and if it does hit another ball what is its new trajectory and the other balls trajectory, and if those hit any balls after that.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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