Staredit Network > Forums > Games > Topic: TF2: Scout Update
TF2: Scout Update
Feb 18 2009, 1:23 pm
By: Zycorax  

Feb 18 2009, 1:23 pm Zycorax Post #1

Grand Moderator of the Games Forum

Right, so Valve have finally begun revealing their next class update. As you may already know, it's the Scout's turn to get unlockable weapons. Well, the first one have already made it's appearance: The Sandman.

The Scout Update




Feb 18 2009, 2:29 pm chuiu Post #2



That bat will never get used. Double jump is too useful to ditch.



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Feb 18 2009, 4:15 pm HailFire Post #3



Quote from chuiu
That bat will never get used. Double jump is too useful to ditch.

And when your team scout stuns the ever-loving crap out of the ubered Heavy tearing through the defenses at your last capture point?



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Feb 18 2009, 6:37 pm Fisty Post #4



I'd think it might get used a bit if the scouts don't want to doublejump over everything in 2Fort.



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Feb 18 2009, 10:00 pm KrayZee Post #5



Sounds like they want taunting affecting gameplay.



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Feb 18 2009, 10:24 pm chuiu Post #6



Quote from HailFire
Quote from chuiu
That bat will never get used. Double jump is too useful to ditch.

And when your team scout stuns the ever-loving crap out of the ubered Heavy tearing through the defenses at your last capture point?
I really don't think its going to be easy to aim that bat, making it hard to use when a heavy is unloading and probably in your general direction too.



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Feb 25 2009, 3:26 am KrayZee Post #7



I like how Valve released the update minutes after Obama's speech was finished (It was live), then disappoint by not releasing another "Meet the" video.



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Feb 25 2009, 3:37 am FlyingHat Post #8



Oi, there is going to be a new game mode coming along with the scout update.


i r happy



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Feb 28 2009, 2:28 am Fisty Post #9



:rolleyes: No matter what new gametypes there are I will always love CTF more.



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Feb 28 2009, 3:05 am FlyingHat Post #10



Apparently no new game mode has appeared with the update.


I cried.



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Mar 7 2009, 3:22 am Empty Post #11



Awful update, nothing interesting, sloppily done, it was pretty sad to see it.

The unlocks are ok though.
FoN is good vs everything except Soldiers and Heavies
the bat is fun.
The drink is shit, havent found a good use, the main issues are: Massive slowdown, Bullet knockback is still there, so turrets still stop you in your tracks



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Mar 7 2009, 5:38 am KrayZee Post #12



Quote from Empty
FoN is good vs everything except Soldiers and Heavies
You've got to be kidding me about that one. They are the likeliest candidates to die of falling off due to the knockback. And any rocket jumping soldiers will be sent higher, leaving increased fall damage.

And FAN provides a third jump.



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Mar 7 2009, 9:04 pm Fisty Post #13



Doesnt matter what the FON counters, everyone knows that the bat kills all.



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[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
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[2026-8-06. : 2:38 am]
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[2026-8-06. : 2:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
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[2026-8-06. : 2:22 am]
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[2026-8-06. : 1:52 am]
NudeRaider -- Oh_Man
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classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
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