You're both missing the point, and you're both arguing over unrelated bullshit.
If you think the LM only has one tech path, you haven't seen Dragoons used to their full power. I'll agree though that Reavers are overly powerful; if you follow the v1 thread I've been bitching about Reavers for months. And almost no one gets L4 as a LM, I don't think I've even seen the spell cast since before Moose started mapping TS. It still very obviously has Protoss Ground and Reavers, though.
- Saying that the L4 is OP does not mean that the Medic is overpowered, it just means that it leads to incredibly linear character development.
--- This is obvious: look at mana-Archer, or HP+Damage Marine in MT, and now Reaver LM. Those are the only smart ways to play the character, which is boring to the game.
Okay FaZ-, first you claim that LM has a linear tech path, which I agreed with, then you say that the argument is about LM having only one tech path, which is quite OBVIOUS it doesn't and no one had mentioned.
I don't know how you can possibly say the DM only has one tech path, it's one of the more versatile characters. You can go mass mana/damage and L1/L2/Ensnare as an attacker, you can go anti-spellcaster with L3, you can go L4 to counter physical heroes, or you can just exp multiple lanes with Orb assistance. You haven't seen many good DM players I take it, judging from how you think it's so useless.
Once again, no one said it only had one tech path. Sure, massing damage can be considered a tech path, but that relates to its L4 anyway. L3 is not a tech path, you just level the spell then mass mana like all your other 'tech paths'. L4 is not a tech path, it's the main route. Gaining Exp from multiple lanes is not a tech path either. Nice argument that DM has more than one tech path, next time don't name things that aren't even close. Tech paths are supposed to branch off from each other, not be a direct path to the next spell. Also, Stop putting words in my mouth, I never said DM was useless and thanks for the attempt to degrade my skill, no matter how indirect it was.
Medic counters LM incredibly well, okay, very true. That doesn't make it overpowered, it gets absolutely destroyed by characters out of base which do more physical (non-spell) damage. Mech, Warrior, Marine, Firebat, Summoner, tank Hydra, etc. It can't stand up to those for long, which should be the case. [/end of your arguments]
Why would a medic be in a 1v1 against any of these heroes, use some common sense.
Giving the Medic a good L3 is definitely a good idea of compensation for nerfing its L4. I have said that in the past, if I didn't say it here.
Okay, you want to give it compensation for balance. Right.
In saying that we need to BALANCE the Medic, what needs to be talked about foremost is balancing what a Medic can do. NOT balancing it in relation to other characters. I think most have agreed by now that the L4 is overpowered, and both Unholy and Moose have talked of dropping it, so there's going to need to be some compensation somewhere because on the whole the Medic IS roughly balanced.
Sure, if the L4 is dropped altogether of course it would need compensation.
A Medic can go tank with L2 (if it has +5), especially against spell-based opponents. Or it can rush L4. That's two, but it needs other routes as well, especially seeing as I'm the only one I've ever seen pull off a Disable-Tank Medic well.
Okay FaZ-, seems like you are the only one that knows how to play a power medic well, nice work. I love your reasons for your arguments, they are so modest.
One of the main reasons that a Medic's L4 is so viable is that it has no real use for its mana. Only 1-medic at a time can heal you, and having more is just asking for them to be killed. By the time that healer is done, you've regenerated 25 mana. Disable is definitely an awesome support spell, but you only need it if you're being bothered. If a Medic doesn't have L4, the player is EXP'ing just outside of cannons. If he does have L4, he's saving mana to use L4. So Disable doesn't see as much use as it could, because the Medic is so focused on getting to L4. As I've said in the Strategy section, it's a "Lategame Hero."
1. No use for mana? Its L1 serves it's purpose before you get FH and L3 practically gives away any spare mana to allies, which COMPLETELY makes your argument invalid.
2. Disable only needed for defense? So much for being such an AWESOME Disable-tank medic!
3. Of course it's a late game hero, I doubt it would take a strategy section to figure that out. Disable isn't as used as it should? Do you understand the capabilities of this spell?
I have another idea that involves Disable moving to L3, though. That will be in my big post. =o
I really hope you aren't serious, because any respect you have left is completely gone if you are.
This is my comment posted yesterday in my first post that started this argument. Quite clearly no one had read it then, and still is quite clear that you still haven't
Another idea is to swap L2 and L3 and to change the mana given to something that would be suitable for an L2 spell.
This is YOUR comment a day later after arguing about Disable not being useful enough, as well as turning down my suggestion:
I have another idea that involves Disable moving to L3, though. That will be in my big post. =o
Now this is my original comment, along with your reply which was given only a few posts later:
Another idea is to swap L2 and L3 and to change the mana given to something that would be suitable for an L2 spell.
I agree with Disable being very useful but feel that it should stay as an L2.
FaZ-, you're a joke.
Post has been edited 1 time(s), last time on Apr 12 2009, 11:38 am by Iceman16.
None.